HoloLens 2 Development Edition is now available in the United States

After strong demand for HoloLens 2, we are excited to announce availability of HoloLens 2 Development Edition in the United States. We are expanding to Canada, Germany, France, UK, Ireland, Japan, Australia, New Zealand, Switzerland, and Italy by the end of the year​.

HoloLens 2 Development Edition costs $3,500 and combines the capabilities of HoloLens 2 with Azure, Unity, and Pixyz to empower developers to build interactive experiences and render 3D holographic content with people, places, and things. HoloLens 2 Development Edition comes with the following benefits:




Accelerate the creation of mixed reality applications with Azure, Unity, and Pixyz


From the beginning of Microsoft's mixed reality journey, Unity has provided developers with an industry-leading real-time 3D development platform with tools such as Unity Pro and Pixyz Plugin to bring their mixed reality visions to life. The included Unity Pro and Pixyz Plugin 3-month trials give our developer community a comprehensive toolset to create and deploy immersive and engaging mixed reality experiences. With an intuitive UI and toolset, rich interactivity, and true flexibility, Unity is the most versatile and widely used real-time 3D creative development platform for visualizing products and building interactive and virtual experiences.

"We are thrilled to be partnering with Microsoft on HoloLens 2 Development Edition. We are fully committed to our continued collaboration with Microsoft to foster the creation of real-time, interactive mixed reality experiences across countless use cases. The future is with you, the creators, and we cannot wait to see what your imaginations bring to life.

- Scott Flynn, Vice President, Platforms – R&D at Unity

With collective capabilities across Azure, Unity, and Pixyz, developers can build transformative mixed reality solutions. April Speight, a Senior Cloud advocate, built a gamified language learning application for mixed reality devices leveraging Unity and Azure Cognitive Services.

"I often use HoloLens 2 for creating educational experiences. Previously, I used the device to make a foreign language flashcard app that gamifies French word and speech recognition. With Azure Cognitive Services, integrating Speech Translation was as simple as creating a SpeechTranslationConfig object and setting the target language for translation. I created the UI within Unity in literal minutes thanks to the UX building blocks that are part of the Mixed Reality Toolkit (MRTK). I am currently working on building an at-home museum exhibit using Azure Spatial Anchors and 3D objects provided by the Smithsonian. Given current limitations to travel, HoloLens 2 has given me the opportunity to bring some of my most favorite activities into my home."

- April Speight, Senior Cloud Advocate


If you are interested, read the full article here.

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